Cut a Gem Conveyor Layout Guide
Throughput, bottlenecks, and expansion patterns for purity and offline income.
Conveyors are the veins of Cut a Gem. Geodes, gems, and timing all ride on tile placement. A bad layout starves grinders, jams offline ticks, and caps purity before buyers ever quote. This guide covers routing principles, expansion patterns, bottleneck diagnosis, and rebuild etiquette—read Getting Started first if you still place tiles manually one geode at a time.
Layout interacts with every other system: Increase Purity needs ordered grinder chains, Offline Farming needs jam-free paths, Buyer Negotiation needs steady gem output.
Core layout principles
Feed before speed — Ensure geode hopper throughput matches first grinder intake before adding parallel lines.
Serial purity chains — Run gems through grinders low-to-high tier in one direction. Splitting mid-chain unless duplicated full chains lowers peak purity.
Shortest reliable path — Fewer turns mean fewer jam points on mobile servers. Fancy spirals cost offline reliability.
Expand outward, not inward — Leave space beside grinders for totem radius from Totems Guide.
One bottleneck at a time — Fix slowest grinder or narrowest conveyor segment before buying unrelated shop items.
Starter layout (hour one)
Hopper → straight conveyor → grinder one → grinder two → collection point near buyer access. Costs minimal cash if you redeemed 1MVISITS from Codes Hub. Upgrade grinders using Grinders Tier List before adding ninety-degree turns you do not need.
Mid-game expansion
Duplicate starter line parallel when first line hits geode starvation. Share hopper only if patch confirms splitters behave offline—when unsure, separate hoppers.
Insert storage buffer only if patch notes document queue behavior; otherwise buffers hide starvation until buyers fail.
Cross-link Geodes Tier List when choosing which hopper feeds which chain—hard geodes on weak side lines stall entire factory mood.
Bottleneck diagnosis
| Symptom | Likely cause | Fix |
|---|---|---|
| Gems pile before grinder | Grinder too slow | Upgrade that grinder tier |
| Empty conveyor behind grinder | Upstream feed slow | Wider hopper or second geode source |
| Purity lower than calculator | Wrong grind order | Reroute serial chain |
| Offline income flat | Jam or incomplete loop | Straighten path, test logout |
| Buyers idle | Collection point far | Move output near buyer trigger |
Run Purity Calculator after each layout change to measure improvement, not vibes.
Editing live layouts safely
- Stop buying geodes temporarily.
- Wait for in-transit gems to clear segment you delete.
- Delete from downstream to upstream to avoid orphaned gems.
- Reconnect with minimal turns.
- Run one manual batch before Offline Farming test.
Controls for placement: Controls Guide.
Layouts for rebirth rebuilds
After Rebirth, rebuild from saved screenshot or template straight line—do not recreate vanity curves until income returns. Rebirth bonuses may widen tiles or unlock fast conveyors; check Latest Patch for new pieces.
Totem-aware placement
Totem radius circles overlap best on high-traffic straight segments between two grinders. Corner tiles waste coverage. See Totems Tier List for which buffs demand central placement.
Advanced patterns
Dual exit merge — Two chains merge into one high-tier grinder; risky offline unless both inputs balanced.
Buyer adjacency — Minimize walk time if your avatar must trigger sales manually on some platforms.
Future-proof gaps — Leave two tile widths for grinder replacements without deleting conveyors.
What not to build
- Loops without patch confirmation.
- Single-file lines longer than visibility cull distance on mobile—hard to debug jams.
- Layouts requiring manual clicks each batch—defeats idle design.
Avoid Beginner Mistakes like maxing conveyors before grinders.
Related pages
- Guides Hub — Strategy index.
- Scripts Auto Farm — Why scripts mimic layout clicks poorly.
- Wiki Overview — All categories.
Great layout feels boring: geodes in, gems out, no drama. Build boring first, optimize second, decorate never before profit.
Frequently Asked Questions
Quick answers to the most common questions.
What is the best starter conveyor layout?
Straight hopper to two grinders in series then collection near buyers. Add turns only when you need space for parallel lines.
Why do my conveyors jam offline?
Usually tight turns, incomplete loops, or grinders slower than feed rate. Straighten paths and upgrade bottleneck grinders.
Should I run parallel grinder lines?
Yes once a single line starves for geodes. Duplicate full chains instead of splitting one chain mid-purity unless guides say otherwise.
How do totems affect layout planning?
Leave straight tiles beside busy grinders within totem radius. Totems on corners waste coverage.
Can I rebuild layout without losing gems?
Wait for gems to clear segments you delete. Edit downstream to upstream and test one batch before logging off.